Press release -

Anime Market Size, CAGR, Consumption and Forecast 2020-2027

According to the study carried out by Acumen Research & Consulting, The global Anime Market size is projected to hit around US$ 33.6 Bn by 2027 and growing at a CAGR of 8.1% from 2020 to 2027. The report provides an analysis of Anime Market for the period 2016 to 2027, wherein 2020 to 2027 is the forecast period and 2019 is considered as the base year.

The Anime Market is highly competitive, due to a large degree of fragmentation in the market. The market is largely connected to the regulatory requirements for establishing and operating, despite the fragmentation.

The utility segment is driven primarily by increasing global financial incentives and regulatory support. Currently used, the COVID-19 pandemic mainly affects the use of Anime Market. Many business operations in China, the US, Germany and South Korea are delayed. In view of the supply chain limitations and lack of site access due to COVID-19 epidemic companies are experiencing short-term operating difficulties. The distribution of COVID-19 due to the pandemic impact in China, Japan and India is expected to be strongly influenced by Asia-Pacific.

Download FREE SAMPLE PDF (Including Full TOC, Table & Figures)@ https://www.acumenresearchandconsulting.com/request-sample/1754

The report allows users to learn about the market, its concept, segmentation, impact trends, business opportunities and market challenges. Deeper study and analysis allow consumers to get a better view of the market. The details and facts in the report are presented in graphs, tables, diagrams and other pictures. This improves comprehension and provides a clear understanding of the situation. On the basis of geographical boundaries, the market is classified into: North America (US and Canada), Europe (UK, Germany, France, Spain and Rest of Europe), Asia-Pacific (China, Japan, India, Australia, South Korea, and Rest of Asia Pacific), Latin America (Brazil, Mexico, and Rest of Latin America), Middle East and Africa (Saudi Arabia, UAE, and Rest of Middle East & Africa).

Market Segmentation

Market By Type

  • T.V.
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment

Global Anime Market: Competitive Landscape

Many major market manufacturers are listed in this section of the report. This helps readers to understand the strategies and collaborations that players focus on the market’s struggle against the competition. The full report offers a major microscopic overview of the market. During the projected period 2020-2027 the consumer will define the footprints of manufacturers by the awareness of the manufacturer’s global revenues, and their manufacturer’s profits.

The players profiled in the report include Toei Animation Co., Ltd, Sunrise Inc., Bones Inc., Studio Ghibli, Inc., and Production I.G, Inc., Pierrot Co., Ltd., P.A.Works, Inc., Manglobe Inc., Madhouse Inc., and Kyoto Animation Co., Ltd.

Key Questions Answered in the Report

The report addresses key questions concerning the market evolution and overarching trends shaping global market growth. Some of the key questions answered in the report include-

- What is the overall structure of the market?

- What was the historical value and what is the forecasted value of the market?

- What are the key product level trends in the market?

- What are the market level trends in the market?

- Which of the market players are leading and what are their key differential strategies to retain their stronghold?

- Which are the most lucrative regions in the market space?

Customized Requirements? Inquiry Before Buying? Please Email us at sales@acumenresearchandconsulting.com | Single User License US$ 4500

TABLE OF CONTENT

CHAPTER 1. INDUSTRY OVERVIEW
1.1. Definition and Scope
1.1.1. Definition of Anime
1.1.2. Market Segmentation
1.1.3. List of Abbreviations
1.2. Summary
1.2.1. Market Snapshot
1.2.2. Anime Market By Type
1.2.2.1. Global Anime Market Revenue and Growth Rate Comparison By Type (2015-2026)
1.2.2.2. Global Anime Market Revenue Share By Type in 2018
1.2.2.3. T.V.
1.2.2.4. Movie
1.2.2.5. Video
1.2.2.6. Internet Distribution
1.2.2.7. Merchandising
1.2.2.8. Music
1.2.2.9. Pachinko
1.2.2.10. Live Entertainment
1.2.3. Anime Market by Geography
1.2.3.1. Global Anime Market Revenue and Growth Rate Comparison by Geography (2015-2026)
1.2.3.2. North America Anime Market Revenue and Growth Rate (2015-2026)
1.2.3.3. Europe Anime Market Revenue and Growth Rate (2015-2026)
1.2.3.4. Asia-Pacific Anime Market Revenue and Growth Rate (2015-2026)
1.2.3.5. Latin America Anime Market Revenue and Growth Rate (2015-2026)
1.2.3.6. Middle East and Africa (MEA) Anime Market Revenue and Growth Rate (2015-2026)

CHAPTER 2. MARKET DYNAMICS AND COMPETITION ANALYSIS
2.1. Market Drivers
2.2. Restraints and Challenges
2.3. Growth Opportunities
2.4. Porter’s Five Forces Analysis
2.4.1. Bargaining Power of Suppliers
2.4.2. Bargaining Power of Buyers
2.4.3. Threat of Substitute
2.4.4. Threat of New Entrants
2.4.5. Degree of Competition
2.5. Value Chain Analysis
2.6. Cost Structure Analysis
2.6.1. Raw Material and Suppliers
2.6.2. Manufacturing Process Analysis
2.7. Regulatory Compliance
2.8. Competitive Landscape, 2018
2.8.1. Player Positioning Analysis
2.8.2. Key Strategies Adopted By Leading Players

CHAPTER 3. MANUFACTURING RETAIL ANALYSIS
3.1. Capacity and Commercial Production Date of Global Anime Major Manufacturers in 2018
3.2. Manufacturing Plants Distribution of Global Anime Major Manufacturers in 2018
3.3. R&D Status and Technology Source of Global Anime Major Manufacturers in 2018
3.4. Raw Materials Sources Analysis of Global Anime Major Manufacturers in 2018

CHAPTER 4. ANIME MARKET By TYPE
4.1. Global Anime Revenue By Type
4.2. T.V.
4.2.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.2.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.3. Movie
4.3.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.3.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.4. Video
4.4.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.4.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.5. Internet Distribution
4.5.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.5.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.6. Merchandising
4.6.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.6.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.7. Music
4.7.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.7.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.8. Pachinko
4.8.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.8.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)
4.9. Live Entertainment
4.9.1. Market Revenue and Growth Rate, 2015 - 2026 ($Million)
4.9.2. Market Revenue and Forecast, By Region, 2015 - 2026 ($Million)

CHAPTER 5. NORTH AMERICA ANIME MARKET BY COUNTRY
5.1. North America Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
5.2. North America Anime Market Revenue Share Comparison, 2015 & 2026 (%)
5.3. U.S.
5.3.1. U.S. Anime Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
5.4. Canada
5.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 6. EUROPE ANIME MARKET BY COUNTRY
6.1. Europe Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
6.2. Europe Anime Market Revenue Share Comparison, 2015 & 2026 (%)
6.3. UK
6.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.4. Germany
6.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.5. France
6.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.6. Spain
6.6.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
6.7. Rest of Europe
6.7.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 7. ASIA-PACIFIC ANIME MARKET BY COUNTRY
7.1. Asia-Pacific Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
7.2. Asia-Pacific Anime Market Revenue Share Comparison, 2015 & 2026 (%)
7.3. China
7.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.4. Japan
7.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.5. India
7.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.6. Australia
7.6.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.7. South Korea
7.7.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
7.8. Rest of Asia-Pacific
7.8.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 8. LATIN AMERICA ANIME MARKET BY COUNTRY
8.1. Latin America Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
8.2. Latin America Anime Market Revenue Share Comparison, 2015 & 2026 (%)
8.3. Brazil
8.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
8.4. Mexico
8.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
8.5. Rest of Latin America
8.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 9. MIDDLE EAST & AFRICA ANIME MARKET BY COUNTRY
9.1. Middle East & Africa Anime Market Revenue and Growth Rate, 2015 - 2026 ($Million)
9.2. Middle East & Africa Anime Market Revenue Share Comparison, 2015 & 2026 (%)
9.3. GCC
9.3.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
9.4. South Africa
9.4.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)
9.5. Rest of Middle East & Africa
9.5.1. Market Revenue and Forecast By Type, 2015 - 2026 ($Million)

CHAPTER 10. COMPANY PROFILE
10.1. Toei Animation Co., Ltd
10.1.1. Company Snapshot
10.1.2. Overview
10.1.3. Financial Overview
10.1.4. Product Portfolio
10.1.5. Key Developments
10.1.6. Strategies
10.2. Sunrise Inc.
10.2.1. Company Snapshot
10.2.2. Overview
10.2.3. Financial Overview
10.2.4. Product Portfolio
10.2.5. Key Developments
10.2.6. Strategies
10.3. Bones Inc.
10.3.1. Company Snapshot
10.3.2. Overview
10.3.3. Financial Overview
10.3.4. Product Portfolio
10.3.5. Key Developments
10.3.6. Strategies
10.4. Studio Ghibli, Inc.
10.4.1. Company Snapshot
10.4.2. Overview
10.4.3. Financial Overview
10.4.4. Product Portfolio
10.4.5. Key Developments
10.4.6. Strategies
10.5. Production I.G, Inc.
10.5.1. Company Snapshot
10.5.2. Overview
10.5.3. Financial Overview
10.5.4. Product Portfolio
10.5.5. Key Developments
10.5.6. Strategies
10.6. Pierrot Co., Ltd.
10.6.1. Company Snapshot
10.6.2. Overview
10.6.3. Financial Overview
10.6.4. Product Portfolio
10.6.5. Key Developments
10.6.6. Strategies
10.7. P.A.Works, Inc.
10.7.1. Company Snapshot
10.7.2. Overview
10.7.3. Financial Overview
10.7.4. Product Portfolio
10.7.5. Key Developments
10.7.6. Strategies
10.8. Manglobe Inc.
10.8.1. Company Snapshot
10.8.2. Overview
10.8.3. Financial Overview
10.8.4. Product Portfolio
10.8.5. Key Developments
10.8.6. Strategies
10.9. Madhouse Inc.
10.9.1. Company Snapshot
10.9.2. Overview
10.9.3. Financial Overview
10.9.4. Product Portfolio
10.9.5. Key Developments
10.9.6. Strategies
10.10. Kyoto Animation Co., Ltd.
10.10.1. Company Snapshot
10.10.2. Overview
10.10.3. Financial Overview
10.10.4. Product Portfolio
10.10.5. Key Developments
10.10.6. Strategies
10.11. Others
10.11.1. Company Snapshot
10.11.2. Overview
10.11.3. Financial Overview
10.11.4. Product Portfolio
10.11.5. Key Developments
10.11.6. Strategies

CHAPTER 11. RESEARCH APPROACH
11.1. Research Methodology
11.1.1. Initial Data Search
11.1.2. Secondary Research
11.1.3. Primary Research
11.2. Assumptions and Scope

The Final Report will cover the impact analysis of COVID-19, Download Full Study Report (Single User License US$ 4500)@ https://www.acumenresearchandconsulting.com/buy-now/0/1754

About Acumen Research and Consulting:

Acumen Research and Consulting (ARC) is a global provider of market intelligence and consulting services to information technology, investment, telecommunication, manufacturing, and consumer technology markets. ARC helps investment communities, IT professionals, and business executives to make fact based decisions on technology purchases and develop firm growth strategies to sustain market competition. With the team size of 100+ Analysts and collective industry experience of more than 200 years, Acumen Research and Consulting assures to deliver a combination of industry knowledge along with global and country level expertise.

Contact Us:

Phone: +14079154157 | +14089009135

Website: https://www.acumenresearchandconsulting.com

Follow Us: LinkedIN | Twitter

Topics

  • Mergers and acquisitions

Categories

  • acumen research and consulting
  • anime market

Acumen Research and Consulting (ARC) is a global provider of market intelligence and consulting services to information technology, investment, telecommunication, manufacturing, and consumer technology markets. ARC helps investment communities, IT professionals, and business executives to make fact based decisions on technology purchases and develop firm growth strategies to sustain market competition. With the team size of 100+ Analysts and collective industry experience of more than 200 years, Acumen Research and Consulting assures to deliver a combination of industry knowledge along with global and country level expertise.