Press release -

Gaming Hardware Market is Estimated to Generate $250 Million, Internationally by 2025 | CAGR 6.8%(2018-2025)

According to Ameco Research, the Global Gaming Hardware Market is projected to grow at CAGR of around 6.8% over the forecast period and reach worth around 250 Million US$ in 2018-2025.

The “Global Gaming Hardware Market is an in depth study analyzing the current state and forecast 2018-2025. It provides brief overview of the market focusing on definitions, market segmentation, end-use applications and industry chain analysis. The study on Global Gaming Hardware Market provides analysis of market covering the industry trends, recent developments in the market and competitive landscape. Competitive analysis includes competitive information of leading players in market, their company profiles, product portfolio, capacity, production, and company financials. In addition, report also provides upstream raw material analysis and downstream demand analysis along with the key development trends and sales channel analysis. Research study on Global Gaming Hardware Market discusses the opportunity areas for investors.

The report provides key statistics on the state of the industry and is a valuable source of guidance and direction for companies and individuals interested in the market.

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Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay.
Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry.Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world.

This report focuses on Gaming Hardware volume and value at global level, regional level and company level. From a global perspective, this report represents overall Gaming Hardware market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.

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At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Microsoft
Nintendo
Sony
NVIDIA
Madcatz
V-MODA
Razer
A4TECH
Scuf Gaming
Logitech
Venom
Turtle Beach

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Standard Consoles
Handheld
Controller
Headsets
Camera
Other

Segment by Application
Commercial
Residential

Available customization:

With the given market information, Ameco research offers customization's in line with the company's specific wishes. The following customization choices unit of measurement accessible for the report:
Regional and country-level analysis of the Global Gaming Hardware Market, by end-use.
Detailed analysis and profiles of additional market players.

Table of Contents

Global Gaming Hardware Market - Industry Size, Share, Trends and Forecast 2018 - 2025

1 Gaming Hardware Market Overview
1.1 Product Overview and Scope of Gaming Hardware
1.2 Gaming Hardware Segment by Type
1.2.1 Global Gaming Hardware Production Growth Rate Comparison by Type (2014-2025)
1.2.2 Standard Consoles
1.2.3 Handheld
1.2.4 Controller
1.2.5 Headsets
1.2.6 Camera
1.2.7 Other
1.3 Gaming Hardware Segment by Application
1.3.1 Gaming Hardware Consumption Comparison by Application (2014-2025)
1.3.2 Commercial
1.3.3 Residential
1.4 Global Gaming Hardware Market by Region
1.4.1 Global Gaming Hardware Market Size Region
1.4.2 North America Status and Prospect (2014-2025)
1.4.3 Europe Status and Prospect (2014-2025)
1.4.4 China Status and Prospect (2014-2025)
1.4.5 Japan Status and Prospect (2014-2025)
1.5 Global Gaming Hardware Market Size
1.5.1 Global Gaming Hardware Revenue (2014-2025)
1.5.2 Global Gaming Hardware Production (2014-2025)

2 Global Gaming Hardware Market Competition by Manufacturers
2.1 Global Gaming Hardware Production Market Share by Manufacturers (2014-2019)
2.2 Global Gaming Hardware Revenue Share by Manufacturers (2014-2019)
2.3 Global Gaming Hardware Average Price by Manufacturers (2014-2019)
2.4 Manufacturers Gaming Hardware Production Sites, Area Served, Product Types
2.5 Gaming Hardware Market Competitive Situation and Trends
2.5.1 Gaming Hardware Market Concentration Rate
2.5.2 Gaming Hardware Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Gaming Hardware Production Market Share by Regions
3.1 Global Gaming Hardware Production Market Share by Regions
3.2 Global Gaming Hardware Revenue Market Share by Regions (2014-2019)
3.3 Global Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
3.4 North America Gaming Hardware Production
3.4.1 North America Gaming Hardware Production Growth Rate (2014-2019)
3.4.2 North America Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
3.5 Europe Gaming Hardware Production
3.5.1 Europe Gaming Hardware Production Growth Rate (2014-2019)
3.5.2 Europe Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
3.6 China Gaming Hardware Production (2014-2019)
3.6.1 China Gaming Hardware Production Growth Rate (2014-2019)
3.6.2 China Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
3.7 Japan Gaming Hardware Production (2014-2019)
3.7.1 Japan Gaming Hardware Production Growth Rate (2014-2019)
3.7.2 Japan Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)

4 Global Gaming Hardware Consumption by Regions
4.1 Global Gaming Hardware Consumption by Regions
4.2 North America Gaming Hardware Consumption (2014-2019)
4.3 Europe Gaming Hardware Consumption (2014-2019)
4.4 China Gaming Hardware Consumption (2014-2019)
4.5 Japan Gaming Hardware Consumption (2014-2019)

5 Global Gaming Hardware Production, Revenue, Price Trend by Type
5.1 Global Gaming Hardware Production Market Share by Type (2014-2019)
5.2 Global Gaming Hardware Revenue Market Share by Type (2014-2019)
5.3 Global Gaming Hardware Price by Type (2014-2019)
5.4 Global Gaming Hardware Production Growth by Type (2014-2019)

6 Global Gaming Hardware Market Analysis by Applications
6.1 Global Gaming Hardware Consumption Market Share by Application (2014-2019)
6.2 Global Gaming Hardware Consumption Growth Rate by Application (2014-2019)

7 Company Profiles and Key Figures in Gaming Hardware Business
7.1 Microsoft
7.1.1 Microsoft Gaming Hardware Production Sites and Area Served
7.1.2 Gaming Hardware Product Introduction, Application and Specification
7.1.3 Microsoft Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.1.4 Main Business and Markets Served
7.2 Nintendo
7.2.1 Nintendo Gaming Hardware Production Sites and Area Served
7.2.2 Gaming Hardware Product Introduction, Application and Specification
7.2.3 Nintendo Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.2.4 Main Business and Markets Served
7.3 Sony
7.3.1 Sony Gaming Hardware Production Sites and Area Served
7.3.2 Gaming Hardware Product Introduction, Application and Specification
7.3.3 Sony Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.3.4 Main Business and Markets Served
7.4 NVIDIA
7.4.1 NVIDIA Gaming Hardware Production Sites and Area Served
7.4.2 Gaming Hardware Product Introduction, Application and Specification
7.4.3 NVIDIA Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.4.4 Main Business and Markets Served
7.5 Madcatz
7.5.1 Madcatz Gaming Hardware Production Sites and Area Served
7.5.2 Gaming Hardware Product Introduction, Application and Specification
7.5.3 Madcatz Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.5.4 Main Business and Markets Served
7.6 V-MODA
7.6.1 V-MODA Gaming Hardware Production Sites and Area Served
7.6.2 Gaming Hardware Product Introduction, Application and Specification
7.6.3 V-MODA Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.6.4 Main Business and Markets Served
7.7 Razer
7.7.1 Razer Gaming Hardware Production Sites and Area Served
7.7.2 Gaming Hardware Product Introduction, Application and Specification
7.7.3 Razer Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.7.4 Main Business and Markets Served
7.8 A4TECH
7.8.1 A4TECH Gaming Hardware Production Sites and Area Served
7.8.2 Gaming Hardware Product Introduction, Application and Specification
7.8.3 A4TECH Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.8.4 Main Business and Markets Served
7.9 Scuf Gaming
7.9.1 Scuf Gaming Gaming Hardware Production Sites and Area Served
7.9.2 Gaming Hardware Product Introduction, Application and Specification
7.9.3 Scuf Gaming Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.9.4 Main Business and Markets Served
7.10 Logitech
7.10.1 Logitech Gaming Hardware Production Sites and Area Served
7.10.2 Gaming Hardware Product Introduction, Application and Specification
7.10.3 Logitech Gaming Hardware Production, Revenue, Price and Gross Margin (2014-2019)
7.10.4 Main Business and Markets Served
7.11 Venom
7.12 Turtle Beach

8 Gaming Hardware Manufacturing Cost Analysis
8.1 Gaming Hardware Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Gaming Hardware
8.4 Gaming Hardware Industrial Chain Analysis

9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.1.1 Direct Marketing
9.1.2 Indirect Marketing
9.2 Gaming Hardware Distributors List
9.3 Gaming Hardware Customers

10 Market Dynamics
10.1 Market Trends
10.2 Opportunities
10.3 Market Drivers
10.4 Challenges
10.5 Influence Factors

11 Global Gaming Hardware Market Forecast
11.1 Global Gaming Hardware Production, Revenue Forecast
11.1.1 Global Gaming Hardware Production Growth Rate Forecast (2019-2025)
11.1.2 Global Gaming Hardware Revenue and Growth Rate Forecast (2019-2025)
11.1.3 Global Gaming Hardware Price and Trend Forecast (2019-2025)
11.2 Global Gaming Hardware Production Forecast by Regions (2019-2025)
11.2.1 North America Gaming Hardware Production, Revenue Forecast (2019-2025)
11.2.2 Europe Gaming Hardware Production, Revenue Forecast (2019-2025)
11.2.3 China Gaming Hardware Production, Revenue Forecast (2019-2025)
11.2.4 Japan Gaming Hardware Production, Revenue Forecast (2019-2025)
11.3 Global Gaming Hardware Consumption Forecast by Regions (2019-2025)
11.3.1 North America Gaming Hardware Consumption Forecast (2019-2025)
11.3.2 Europe Gaming Hardware Consumption Forecast (2019-2025)
11.3.3 China Gaming Hardware Consumption Forecast (2019-2025)
11.3.4 Japan Gaming Hardware Consumption Forecast (2019-2025)
11.4 Global Gaming Hardware Production, Revenue and Price Forecast by Type (2019-2025)
11.5 Global Gaming Hardware Consumption Forecast by Application (2019-2025)

12 Research Findings and Conclusion

13 Methodology and Data Source
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Author List
13.4 Disclaimer

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Categories

  • gaming hardware market
  • global gaming hardware market

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