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Infiltrate Gothic Castles in ‘Dungeonborne’, an upcoming extraction dungeon crawler by Mithril Interactive

Press release -

Infiltrate Gothic Castles in ‘Dungeonborne’, an upcoming extraction dungeon crawler by Mithril Interactive

Experience the next evolution of dungeon crawling as you go all or nothing in this upcoming PvPvE
gritty fantasy adventure.

Playable open alpha of Dungeonborne will be available between February 2nd-12th during Steam Next Fest.

January 27th 2024 - Development studio Mithril Interactive are excited to reveal Dungeonborne, a gritty fantasy PvPvE extraction dungeon crawler that combines elements of tactical extraction shooters and dungeon crawling set in a dark fantasy world. Developed in Unreal Engine 5, Dungeonborne aims to deliver a next gen immersive experience that offers highly tactical combat and character gameplay customization for players to tackle solo or in a group.

Watch the latest Dungeonborne trailer here.

Players all around the world will be able to experience Dungeonborne’s gothic spires and dungeons via a PC open alpha that will be available to play during Steam Next Fest between February 2nd and 12th.

Dungeon Crawling, Evolved
At its core, Dungeonborne is an extraction experience dungeon crawler in which players band together in small groups or play solo to seek treasure on the backdrop of a gritty gothic setting overrun by monsters and other adventurers. Sharp tactical wit, team composition and terrain understanding will all contribute towards success as adventurers are thrust into dangerous situations with nothing but a sword and a dream.

The traditional dungeon crawler experience is further enhanced by features outside of the established genre, including:

  • The ‘extraction’ mechanic, giving players the option to finish their adventure and safely secure their loot, or venture further to seek more at the cost of losing it all should they perish. This is further enhanced by the addition of a safezone that shrinks with time, adding a layer of battle royale pressure and influencing decision making as adventurers attempt to escape with their haul.
  • An array of player classes that are highly specialised, from household fantasy classes such as Rogue and Priest that embody traditional genre tropes to more specialized options such as the Pyromancer and Cryomancer that rain destruction and freeze enemies in place, or the Death Knight class built around imprisoning enemies and manipulating the battlefield..
  • Environmental combat, from utilizing high ground, shadows and traps to gain advantage, to transforming into a mimic chest and ambushing greedy opponents. Combat is further enhanced by a flask and potion system that allows players to utilize alchemic concoctions to either heal themselves or deal damage to their foes.
  • Extensive crafting & enhancement systems that further improve loot that players acquire, deepening and expanding buildcrafting.

  • An in-game auction house that allows players to sell items they’ve acquired on their latest adventure, or buy other players’ weapons and armor before venturing out again

A Forsaken Realm Where Treasure Awaits
Dungeonborne is set in a bleak, medieval world lined with gothic spires and monsters hiding in dark corners. The forsaken realm players find themselves in has a soul of its own, resurrecting the dead to raise arms once more and protect the treasures and riches that players seek.

Brave adventurers will storm castle ramparts and raid treasuries in elaborate environments built in Unreal Engine 5. To deepen immersion, Dungeonborne will also feature stereoscopic spatial audio creating subtle, almost illusory sounds of footsteps, the creaking of a door and other background sounds. Watchful players will notice these subtle audio cues, and sharp minds will use this knowledge to their advantage.

Freeze and Burn, Slay and Raise
Drawing heavily on its RPG inspiration, Dungeonborne features a range of classes and races to choose between. Human and undead will be available in the upcoming open alpha with more to follow, allowing players to combine different archetypes and experiment with team compositions as they venture within.

The player classes of Dungeonborne expand outside of genre traditions, too. Aside from traditional class tropes such as rogues, priests and fighters, additional specialized classes that will be available include:

  • Cryomancer, a mage versed in ice magic that can conjure snowstorms to slow enemies, or encase themselves in a protective ice barrier if danger draws near.

  • Swordmaster, a master of warfare that can rain psionic blades on their opponent, dealing massive damage.

  • Pyromancer, a wizard well versed in the art of fiery destruction, capable of casting pyroblasts and burning everything in their vicinity to a crisp.

  • Death Knight, an undead warrior brought to life by necromancy capable of gripping foes with spectral chains and pulling them towards their doom.

Craft Your Tools of Destruction, or Accumulate Wealth
On top of class-specific spells and attacks, Dungeonborne’s crafting and trading systems further advance the dungeon crawler combat by adding extra layers. Once players emerge from the dungeon, they can set about selling their haul off at the in-game auction house and filling their coffers, re-equipping it for their next adventure or enhancing it altogether. Every piece of loot has its value, whether it can be broken down to crafting resources and used on other pieces of equipment or further enchanted.

Steam Next Fest Open Alpha
Players keen to experience Dungeonborne for themselves are invited to participate in a limited demo of the game that will be part of Steam Next Fest, officially launching on February 2nd 10:00 PST / 19:00 CET up until February 12th 10:00 PST / 19:00 CET. For more information about the open alpha, check out the official Dungeonborne Steam page here.

For more information, feel free to follow the game on Discord, Youtube, Twitter and the official website. The official Dungeonborne press kit can be found here.


About Dungeonborne
Dungeonborne is a first-person dungeon-crawler combining elements of tactical extraction shooters and battle royale games in a dark fantasy setting. Playing solo or in small groups, players fight through hostile dungeons and gothic towers to secure priceless treasure, but if they fall in battle then they lose it all. Through tactical decision-making, a wide range of player classes, meaningful loot and deep combat systems, adventurers will have to band together and strategize to overcome the impossible odds and forge their legend.

For more information, follow Dungeonborne on Discord, Twitter and the official website.

About Mithril Interactive
Dungeonborne is developed by Mithril Interactive, a development studio composed of RPG enthusiasts passionate about dungeon crawlers. The team wants to improve the genre they love by building even more immersive and rewarding gameplay experiences that blend classic RPG elements with survival escape mechanics.

Contacts

Martin Hlousek

Martin Hlousek

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