Skip to content
Mobo Game Jam winners announced

Press release -

Mobo Game Jam winners announced

Global game making competition aimed at 8-18 year olds announces winners of competition to create best game that imagines a future with access to clean water.

Tuesday 23rd March - The winners of the Mobo Game Jam, a global game making competition encouraging 8-18 year olds to design games imagining a future where everyone has access to clean water, have been announced.

The jam, which was created in partnership between Digital Schoolhouse, edu360, Into Games, Kucheza Gaming and WaterAid, encouraged young people from across the world to create prototype games digitally or on paper.

Over 1000 registrations from the UK and Nigeria were whittled down to 12 finalists, with submissions competing in a range of age groups in the final showcase on Monday 22nd March.

And while every game in the final showcase shone, the following games emerged as the global winners from the public vote – which attracted over a thousand responses - within each of the following age groups.

  • 8-11 year olds – Mmesoma, for their game Water Allies
  • 12-14 year olds– Samuel, for their game Race to Water
  • 15-18 year olds – Obi, for their game Aqua

Winners will receive a series of prizes including a range of dedicated game laptops and Amazon vouchers.

“The range of games submitted to the Mobo Game Jam was outstanding,” said Shahneila Saaed, Head of Education for Ukie and Director of Digital Schoolhouse. “To see so many creative concepts tackling an issue of such importance flood in from around the world was genuinely inspiring and we’d like to thank everyone who took part.”

The theme of the Mobo Game Jam is also inspiring the theme this year’s Ukie Student Game jam, which takes place as usual during the London Games Festival. It commences today, with teams across the UK creating their games in the next 24 hours.

Find out more details about the Mobo Game Jam, the games that were submitted and the winning entries by heading to https://www.mobojam.org/.

Categories


Ukie Education

Ukie (UK games industry trade body) believe in education for everyone: inspiring all ages, at every level. We provide services for education, fostering the next generation of games talent through our flagship initiatives: Digital Schoolhouse, Into Games, Ukie Student Membership, Ukie Training and Video Games Ambassadors. We nurture aspiring young people in their early years, through to further education, higher education and throughout their career.

Find out more: ukie.org.uk/education

Digital Schoolhouse

Ukie’s not-for-profit Digital Schoolhouse programme, together with Nintendo UK, uses play-based learning to engage the next generation of pupils and teachers with the Computing curriculum. Digital Schoolhouse backed by the creative digital industries and government. Sponsors include PlayStation®, SEGA, Ubisoft and Outright Games.

Find out more: digitalschoolhouse.org.uk

Into Games

Into Games is a UK based, non-profit organisation setup to give young people support and guidance on how to find a rewarding career in games.

Their primary focus is on developing opportunities and aspiration for those currently underrepresented in the sector by developing stronger links between education, youth groups and industry while making support and guidance more accessible to all.

Find out more: intogames.org

WaterAid

We are WaterAid, the international not-for-profit making clean water, decent toilets and good hygiene normal for everyone, everywhere. Our mission is to transform the lives of the poorest and most marginalised people by improving access to safe water, sanitation and hygiene. With the help of our local partners, we work with communities to build low-cost, sustainable solutions that meet their needs.

We exist because 785 million people live without clean water close to home, and 2 billion don’t have a decent toilet of their own. And climate change is making the situation worse.

Find out more: wateraid.org

Kucheza Gaming

‍Kucheza Gaming is an Africa focused esports and games company for 6 – 18 year olds (primary and secondary schools). “Kucheza” is a Swahili word meaning “play” or “to play”. At Kucheza, we embrace “play” as a force for youth development and empowerment in Africa, the youngest and fastest growing continent.

We see gaming as the gateway to digital excellence. Aspirational for their children, parents around the continent prioritise education. Reflecting this, we develop products which bring together gamers, parents and the games industry to deliver vocational, educational and economic value in a fun way.

Find out more: kuchezagaming.com

Contacts

Ben Skipper

Ben Skipper

Account Director +44 (0)20 3927 6430

Related content

UK consumer games market hits record value of £7bn in 2020

UK consumer games market hits record value of £7bn in 2020


Friday 19th March: Consumers spent a record amount in the UK video games market in 2020, according to Ukie’s 2020 Consumer Market Valuation.
The UK consumer games market was worth £7bn for 2020; a 29.9% increase on 2019’s market and over £1bn higher than 2018’s previous record total of £5.7bn.
Sales of games software across all categories grew by 18.5% from £3.8bn to £4.5bn, with revenu

UK Video Game Industry Announces Long Term Campaign to  Donate Devices to Schools and Bridge the Digital Divide

UK Video Game Industry Announces Long Term Campaign to Donate Devices to Schools and Bridge the Digital Divide

UK video game trade body Ukie calls on companies to donate new and used laptops
and computers to support families and schools in need as part of Devices For All pledge.
Tuesday 23 February 2021, London: UK video game trade body the UK Interactive Entertainment Association (Ukie) has today launched a new campaign encouraging companies to commit to donating laptops, computers and other device

#RaiseTheGame first annual report launches, highlighting industry’s progress on building a more inclusive industry

#RaiseTheGame first annual report launches, highlighting industry’s progress on building a more inclusive industry

Thursday 4th March 2021: The first annual report for #RaiseTheGame, the UK games industry diversity pledge, has been published today.
The report outlines the progress that the sector has made since the launch of the pledge in Spring 2020.
In 12 months, over 100 organisations have become pledge partners by committing their business to long term improvements in equality, diversity and inclusiv

Award-winning global marketing service agency dedicated to the video game space.

Since September 1992, when the company took on its first clients, we've made it our mission to provide the very best level of service, creativity and support for our clients. We only work in sectors where we believe we can make a difference and we only work with clients who we believe are making a difference.

The passion for what we do means we deliver a level of service that goes beyond the norm. We aim to be an integral part of all our clients team, but confident to be self sufficient and independently industrious when required.

Bastion

35-41 Folgate Street, Spitalfields
E1 6BX London
United Kingdom